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Tripods Games

Gen 13, Vol. 2 (1995-2002)

Gen 13, Vol. 2 (1995-2002)

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The setup of the series is that a group of teens are invited to take part in a government project, which is in actuality a prison-like testing ground on "gen-active" teens. The teens make their escape, but not before they manifest superhuman powers, and are labelled dangerous fugitives. They rely on each other to fight their foes and unveil the personal secrets that linked them to Team 7 and International Operations.

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